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Metal Slug SV-001 Tank

I love the art and animation of the original Metal Slug games, and wanted to translate it in a hybrid cartoon/claymation style, with all the rich secondary animations and overlaps that give the series vehicles so much charm and personnality.
Modeling was mainly done in Maya, with Zbrush used to break edges and give it a claymation feel.
The surfacing was a bit special, as it mixes three shaders using a Fresnel effect; a hand painted base material, a purple to green gradient to give some extra shades, and a coat for indirect relaxions and overall punch.
The rig was also pretty challenging; the treads must roll and deform, but also able to be posed as paws to reflect the tank atypical behavior and personality. There is also a whole interconnected and automated piston and aim system so to SV-001 can jump and crouch like in the games.

Heeeeaaavy Maaaachine Gun!

Crouch...

Crouch...

...and Jump!

...and Jump!

360 Turntable

Let's play with the Rig

Lookdev with 2D elements

Lookdev with 2D elements

UVs were organised so the model can be broken into separate parts and textured in Substance Painter

UVs were organised so the model can be broken into separate parts and textured in Substance Painter

Just the sculpt

Just the sculpt

Thanks for watching!

Thanks for watching!