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Fall of Cybertron - Fan Art

Personal project. Environment shot based on concept art for Fall of Cybertron by James Daly III (https://www.artstation.com/artwork/YaEl6). The challenge was to make an environment with elements suitable for a close-up and wide shot.
Assets were organised by priorities in the scene, with hero assets having displacement map and 4K texture, midground with 2K textures and far elements in 1K. Background was painted in photoshop and projected over a simple 3D block-out in Nuke in compositing.
Made in Maya, Zbrush, Substance and Nuke.

Wide shot

Wide shot

Close-up shot

Close-up shot

Breakdown

Lookdev for hero assets

Lookdev for hero assets

Lookdev for hero assets

Lookdev for hero assets

Some of the UDIMs. UDIMs were organized per asset and per texture resolution

Some of the UDIMs. UDIMs were organized per asset and per texture resolution